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BandLab Mastering: A Review

I’d heard about BandLab Mastering a while ago, and was very curious to experiment with such an interesting bit of kit – a free, web-based tool that will quickly master tracks through the use of algorithms created by industry experts. What’s not intriguing about that? So, I sat down for an afternoon of mastering and re-mastering fun, to see what BandLab Mastering has to offer.

What is BandLab Mastering?

BandLab Mastering is a free online audio mastering service that all works via a web page or mobile app. BandLab Mastering lets you upload music unlimited tracks of under 15 minutes in length, and then experiment with the four preset mastering settings it offers. The software was made with world-class artists and engineers and designed with GRAMMY-winning multiplatinum collaborators such as Mandy Parnell, Mike Tucci, Maria Elisa Ayerbe, Justus West, and Will Quinnell.

The first thing I found was the ease of use of the BandLab Mastering website. I signed up to create an account via the homepage and was uploading my first track about a minute later. There is an ‘upload’ or a ‘drag and drop function, and the whole process with my particular internet speed, took around another minute to upload a 4-minute track and begin listening with the mastering options applied.

The four settings to choose from are clearly labelled with an explanation, as well as some suggested genres that work best with them:

Universal: Natural dynamic and tonal balancing – Rock, Pop, Electronic, Alternative

Fire: Punchy lows and midrange clarity – Trap, Hip-Hop, Experimental, Reggaeton

Clarity: Pristine highs with light dynamic expansion – Acoustic, Classical, RnB, Singer-songwriter

Tape: Warm saturation with analog dynamics – Jazz, Alternative, Indie, Rock

There are samples on the BandLab page to hear what each option sounds like, but I wanted to hear for myself how they all compared playing the same piece of music, and also where the strengths and weaknesses of each setting would lie.

Universal

The Universal setting was most pleasing on tracks that had lots of instrument parts and vocals, and it really ensured that the lead vocal sat prominently in the mix. The balance was perfectly nice for this preset and it felt like everything was boosted equally, while still being positioned in its right place. The Universal option would make a great default setting, and had the same feeling of equal boosts across the spectrum on all the tracks I used, ranging from solo instruments to larger band and electronic setups. Overall, it sounded pretty impressive with all of the styles I experimented with. Universal has a modern yet classic and inoffensive sound, and I’m sure many users could get by just fine using this setting alone.

Fire

The Fire setting sounded great on a retro-sounding band piece I had. This setting not only boosted the drums and bass in a very agreeable way, in keeping with the genre and my expectations but also added clarity and prominence to a piano that was in the middle of the mix. Synths and a lead vocal kept their place upfront and weren’t overpowered by the low-end, but the difference was significant. Overall, this setting fit perfectly for a track of this style, and I suspect any traditional band setup would sound quite nicely mastered with Fire. As I experimented with pieces of more variety, I kept coming back to Fire for tracks that needed that extra punch in the low-end, whether electronic or band based. While this preset wasn’t created to optimise softer pieces, the impact on bigger and more aggressive tracks across genres was highly rousing and effective.

Clarity

Clarity didn’t disappoint and was perhaps the unsuspecting hero of the group. It was my favourite setting to use for guitar pieces and really brought them to life. The high-end was pronounced, but without losing the warmth or depth of the low-end or mids, which is always a concern of mine with the guitar. It kept the feel open and balanced; the full range of the instrument was present, and it never sounded small or twangy. It also worked very nicely with piano pieces, as well as ambient electronic tracks. The revelation for me with Clarity was experimenting with rockier band tracks. Surprisingly, this didn’t lose any punch and still felt meaty, even though the airier high-end was quite prominently boosted in this master. For this reason, I felt Clarity was the most inclusive all-around setting, as it could cope with almost anything.

Tape

Tape was similar to the Fire setting in places, such as boosting the low-end, and working really well on more aggressive tracks. I felt like Tape also evened out any jumps or discrepancies in volume and compression between sections much more smoothly than the other options. This was a huge bonus for this setting, and pretty much every track of every genre that I played with Tape sounded warm, full, and pleasing. My only criticism of Tape would be that the ‘tape noise’ on extremely quiet parts is too noticeable and distracting. For example, on a live guitar or vocal recording where there is a natural break or diminuendo, the fuzziness of Tape detracts from the silence too much. Other than that, my love for the sound of analog days-gone-by would see me use this regularly myself.

The verdict

I was genuinely surprised by how far the BandLab Mastering effects exceeded my expectations. After much playing around with all kinds of tracks from classical, to electronic, to rock, I was not expecting the four preset options to all be so well-rounded and effective. None of the settings sounded ‘bad’, even when pushing the limits and trying music that wasn’t intended for that choice. To me, that’s a good sign about the quality of each default and makes it a very useable piece of kit, highly accessible to lots of different people. It’s worth remembering that the mastering function can’t solve problems in the mix – if a track has issues with balance, clipping, or bad recordings, this isn’t a magic remedy. If, however, you’re looking for loudness, clarity, a nice EQ spread, and a particular vibe, then BandLab Mastering has some pretty great options.

Prepare your Track for Mastering

Getting a track mastered can be a daunting experience if you’ve never done it before. You may be asking yourself, what file type should I send? How much headroom should I leave? How will I know when the mix is done? You will be your mastering engineer’s best friend if you spend a little time making sure your track is properly prepared for mastering – and this guide is here to help!

Be Happy with the Mix

Now, this may seem like an obvious one. But being happy with a mix doesn’t necessarily mean that you like the way it sounds. It needs to meet certain criteria so that your mastering engineer can work their magic. This could mean checking your mix in Mono and crossfading track edits if you hear any pops or artifacts. Also, check the levels on each individual channel and make sure they’re not too hot.

Label, Label, Label

It’s good practice to label your tracks correctly and to keep your mix organised. One example of doing it is TrackName_Artist Name_MixVersion.wav

How much Headroom?

This can sometimes depend on your engineer and what they would like. Some prefer working with no peaks over -3dB or -6dB and some ask for peaks to be below -1dB. The best thing to do is ask. If you can’t find the answer on their website, shoot them an email and ask what their preference for headroom would be.

It Will Sound Good In the Master.

Never subscribe to this way of thinking. Make sure you are as happy as can be with your mix, as mastering isn’t a quick fix to solve a bad-sounding mix. My general rule is if the mix is bad – the master will be also.

Metadata

Make sure you send your mastering engineer all of your Metadata that you would like embedded in the track. This can include correct spellings of your Artist Name, Track Name, Album Title, ISRC code (if you know it).

What to send

Send a .wav file with a sample rate of 44.1 or higher and the ideal bit rate of 24bit.

Notes are Your Friend

It’s good to give notes early in the process of what you want. I would also include some examples of songs that are similar to your track to give the engineer a clearer idea of what you want.

At the end of the day, it will make the mastering process a lot smoother if you have done the preparation work beforehand. This will lead to fewer issues and hopefully a wonderful experience for both engineer and artist.

Rachel Field—Studio Owner and Mastering Engineer

 

If underrepresented people trying to get into any industry—or neighborhood, or anything else for that matter—allow that type of [discriminatory] environment, it’s going to be an unwelcoming environment. If you allow it to push you out and not pursue it, the representation will never improve…I stayed until this point, a year from now I might be like, ‘F*** that, it’s too hard.’ On that note, I can’t fault anybody for not sticking it out. It can be really brutal, but it’s also super rewarding.”
-Rachel Field

Rachel Field is a co-owner and mastering engineer at Resonant Mastering in Seattle, Washington. In addition to her expertise in mastering, Rachel also has experience (over her 11 years in the industry) working as a recording, mix, and live sound engineer. Rachel’s credits include acts such as Eddie Vedder, Brandi Carlile, Pearl Jam, Thunderpussy, Whitney Mongé, and more.

Career Beginnings

Growing up in a musical family, Rachel was immersed in music from a young age. Until 2009, however, she had not realized that pursuing a career in audio technology was a possibility for her. This changed one day due to an important conversation with a friend. As she puts it:

“I had been waitressing most of my adult life and was looking for something else to do but was pretty uninspired by other options. Over breakfast, I was having a conversation with a friend of mine who had just come from a recording session. They were describing the techniques the engineer used to mic up the drum kit and at that moment I was like… that’s what I want to do. That sounds amazing. It hadn’t even occurred to me that audio could be a career until that moment.”

Having found her new passion, Rachel began asking her musician friends how one could get into the industry. After some research, she decided to enroll in the audio program at The Art Institute of Seattle (a private, for-profit school that closed in 2019). Still working as a waitress to support herself, Rachel decided to go to school part-time so that she could manage work and classes.

Once in school, Rachel quickly began pursuing professional audio work. She was able to break into the industry by partnering up with a friend, saying yes to as many opportunities as she could, and networking. She explains this in detail below.

How did you break into the professional side of the industry?

“I would tag along [to sessions] with my friends as a fly on the wall for a while, but after I got into school I networked and teamed up with another student there. He was more experienced than I was, so together we were able to team up and start working around town in studios and taking on whatever we could get our hands-on.

“We did live remote recording a couple different ways: we pieced equipment together and reached out to live club sound engineers that were doing shows for some of the bands we were friends with and started working that angle a little bit.

“The other thing to is if anybody had come around from the industry—this is where the networking comes in… you know, people come around looking for fresh engineers to help out, so being around and saying yes to those things was something that kept me pretty busy.

“I also took on internships wherever I could. I interned at a studio called Fastback Studios [in north Seattle]. That was a really great internship—I learned a lot there about session flow, different approaches to recording albums, and different ways studios could be configured as far as gear goes.”

How did you manage your time? It sounds like between school and work you were pretty busy.

“I was working a waitressing job, going to school part-time, and then had sometimes two internships going and freelance work. It really was a grind for a couple years straight. There was probably a solid two or three years where I didn’t do anything social or anything just for fun. I had to be really on it with my calendar. This is not an exaggeration… I had to put showering on my calendar, that’s how packed everything was.

“It was hard. I really wanted to be in this industry and not waitressing, and I think that reflected in how hard I worked to get there.”

Gender-Related Barriers

Regardless of how hard Rachel worked and how dedicated she was to her craft, she (like many people coming up in audio) faced gender-based discrimination.

What gender-related obstacles or barriers have you faced? How have you dealt with them?

“I came into this industry pretty naïve—I had no idea that it was so male-dominated and at times outright misogynistic, but I learned that pretty quickly. There are examples at every turn and on every level of running into gender bias and unnecessary disrespect. Running from the assumption that I can’t do a very basic thing or I couldn’t possibly know things that are technical. Being presumed to be the engineer’s girlfriend…

“On one of the earlier projects I was part of, I got plenty of personal remarks about my body constantly, all day, day in and day out. I almost walked away. I still, to this day—over a decade later, now as the owner of my own studio—am often presumed to be the secretary or the assistant to my male business partner. It happens enough and never the other way around.

“You walk into anything having to prove yourself [when you’re a woman], whereas when you’re a dude and you walk into something, there’s this presumption that you’re an expert already.”

You mentioned that you considered walking away. What made you stay?

“I did almost walk away. I almost walked away completely, multiple times. In some of my frustrating moments, one conversation I had with somebody in particular really sticks out. I called an old friend of mine who I’ve known for a long time, and I think I was venting to her and talking about how I just wanted to leave and walk away from this project and this career path altogether. She told me, ‘No, stay. Just stay. Whatever you have to do to stay, if you need to laugh it off or you need to yell at them about it, just figure out how you can stay.’

“Her words really stuck with me because if underrepresented people trying to get into any industry—or neighborhood, or anything else for that matter—allow that type of environment, it’s going to be an unwelcoming environment. If you allow it to push you out and not pursue it, the representation will never improve. I guess that’s one of the things that helped me stick it out and keep going in the face of it. I thought, ‘Well OK, today I’m going to tell you to f*** off, tomorrow I might laugh about it with you.’ Whatever I had to do to be able to tolerate it and see another day in the studio, that’s what I did.”

Have you noticed progress on gender equity since you began your career? If so, what has changed?

“It’s gotten so much better just in the last 10 years, so much better.

“Women coming up in the industry are proving they can be just as capable as men (duh!). Also, I think there is more awareness among people in the industry that there needs to be a concerted effort to fix the imbalance and allow an opportunity for women.

“When I say there’s been a lot of change and it’s a lot better, I do mean that, but it’s still nowhere near balanced. This is a hard industry for anybody to break into and then add in all those other [gender-based] challenges and labor on top of it, it can be pretty discouraging.

“I stayed until this point, a year from now I might be like, ‘F*** that, it’s too hard.’ On that note I can’t fault anybody for not sticking it out. It can be really brutal, but it’s also super rewarding.”

Advice for Up-and-Coming Engineers

Because of the barriers, she has faced, Rachel always tries to stay available for people (especially women and gender-expansive folks) coming up in the industry. She loves sharing the lessons she has learned with the next generation of audio engineers.

Do you have any advice for people looking to break into the industry?

“I have a couple key pieces. First of all, networking is very important. Also, make sure that when a door of opportunity opens, you’re ready to walk through it. Always be preparing, always be upping your skills, always be honing and working on whatever you can.

“I would say that what worked for me really well was to stay honest about where I was at with my skill level…Don’t be overly humble, stay confident in what you do know and what you can do, but it’s best not to be dishonest about things you cannot do. For example, if an engineer invites you to be an assistant, do all the things you can do and be confident, but if there’s something you can’t do, don’t pretend you can and not do it or do it incorrectly—that can just be a bigger problem.

“I’d also say it’s really huge to stay open-minded about what path your audio career will take you down: explore live sound, explore recording and studio work, explore field recording or foley or post-production and all those things. Diversify your skillset so that you can be ready to walk through those opportunity doors.

“I didn’t really have mastering as a goal, it’s just that I was ready to walk through the door when there was an opening at a mastering studio…It turned out to be my favorite thing.”

In your opinion, are there any must-have skills for people working in audio?

“In situations where you’re working directly with artists and clients, people skills and communication skills are huge. Something I learned pretty quickly was that all of my restaurant experience, all that customer service experience, was going to be hugely beneficial. Being able to organize and keep a running to-do list at all times and making sure my communication with people was clear and diplomatic—being able to communicate things without ruffling feathers and making everybody feel all groovy was really huge.

“Even more basic than that, just remembering that it’s somebody’s art and your job is to help them make it.”

Career Now

Rachel and many others like her do indeed make a living helping artists make art. This is definitely Rachel’s favorite part of her job. Like any job, however, there are some aspects that are not so rewarding.

Have you experienced burnout with your work or is it something you’ve always kept the love for?

“I think for me the burnout comes more with all the other stuff that has to be done outside of the actual engineering work—the administrative work. The emailing to me is the big albatross… it’s a lot more than I ever imagined it would be. Especially as people start working on smaller projects: there’s more projects and more people, which makes it more administrative work per studio hour.

“That’s where I get my burnout, but if you don’t email you can’t book new work!

“That’s why a lot of engineers if they’re busy enough to warrant it, will get management. That way, future bookings can continue without impeding the current work process… I haven’t gotten to that quite yet.”

Speaking of getting to things, are there any long-term goals you have for your career?

“I have a really amazing, great client base of independent artists, a lot of whom are local to the Seattle area. I absolutely love that and what I would like to add to that are some more major label projects.”

Impact of COVID-19 on Business

One thing that has recently been getting in the way of many people’s goals is COVID-19. Rachel was candid about the impacts of the pandemic on her business and the music industry in general.

If you don’t mind sharing, how has your business been impacted by COVID-19? Have you been able to keep working throughout the pandemic?

“A lot of our work was already done remotely so yes, definitely, we were able to continue working. One of the things that did happen though was that as tours and live music got cancelled, a lot of our clients’ income stream dried up. They had valid concerns of whether they could afford to go through with their sessions, so we lost a lot of booking from that. We also master live, sort of bootleg shows as well. A lot of dates were on the calendar for that kind of work that also disappeared when tours disappeared.

“So we did make it through… we did OK but we suffered a pretty big hit to our workload and income.”

How have you seen the industry as a whole change because of COVID-19?

“When gigs first started getting canceled I was working on ‘Art Zone’ with Nancy Guppy [a TV show that airs on the Seattle Channel and is dedicated to showcasing local artists]. I was working on set training to be the audio person for that show, and the audio engineer that was training me did that work regularly and was crew for live touring work. They got the notification that their next 3 months of income evaporated [because tours were cancelled] while I was there, and it was just a really sobering moment. There isn’t a lot of money flow from other sources in the music industry besides live shows.

“I think, for what I do, my day-to-day is pretty much the same, only it’s just alone and there’s a lot more email. Otherwise, I have observed a lot of people really questioning how hard they want to work to stay in an industry in which it’s so tough to make it…[Asking themselves,] ‘is it really worth it?’ and where’s the threshold of ‘this is an expression of my art’ versus ‘this is my business, this is my living.’ I think people have sort of had to step back and reexamine that for themselves.”

Final Thoughts

One closing question: what is your favorite piece of gear?

“Right now I’m super into my newest piece of gear which is an Undertone Audio UnFairchild—I love its tone and versatility.”

Thank you to Rachel for generously sharing her experiences and insights! To find out more about her, please visit the links below:

https://www.rachelfieldaudio.com/

http://www.resonantmastering.com/

 

Demystifying Loudness Standards

               
Every sound engineer refers to some kind of meter to aid the judgments we make with our ears. Sometimes it is a meter on tracks in a DAW or that session’s master output meter, other times it is LEDs lighting up our consoles like a Christmas tree, sometimes it is a handheld sound level meter, other times a VU meter, etc. All of those meters measure audio signal using different scales, but they all use the decibel as a unit of measurement. There is also a way to measure the levels of mixes that are designed to represent the human perception of sound: loudness!

Our job as audio engineers and sound designers is to deliver a seamless aural experience. Loudness standards are a set of guides, measured by particular algorithms, to ensure that everyone who is mixing audio is delivering a product that sounds similar in volume across a streaming service, website, and radio or television station. The less work our audiences have to do, the better we have done our jobs. Loudness is one of the many tools that help us ensure that we are delivering the best experience possible.

History           

A big reason we started mixing to loudness standards was to achieve consistent volume, from program to program as well as within shows. Listeners and viewers used to complain to the FCC and BBC TV about jumps in volume between programs, and volume ranges within programs being too wide. Listeners had to perpetually make volume adjustments on their end when their radio or television suddenly got loud, or to hear what was being said if a moment was mixed too quietly compared to the rest of the program.

In 2007, the International Telecommunications Union (ITU) released the ITU-R BS 1770 standard; a set of algorithms to measure audio program loudness and true-peak level. (Chueks Blog.)  Then, the European Broadcast Union (EBU) began to work with the ITU standard. Then EBU modified their standard when they discovered that gaps of silence could bring a loud program down to their specifications. So they released a standard called EBU R-128. Levels below 8 LUFS of the ungated measurement do not count towards the integrated loudness level, which means that the quiet parts can not skew the measurement of the whole program. The ITU standard is still used internationally.

Even after all of this standardization, television viewers were still being blasted by painfully loud commercials.  So, on December 13th, 2012, the FCC passed the Commercial Advertisement Loudness Mitigation Act. From the FCC website: “Specifically, the CALM Act directs the Commission to establish rules that require TV stations, cable operators, satellite TV providers or other multichannel video program distributors to apply the ATSC A/85 Recommended Practice to commercial advertisements they transmit to viewers. The ATSC A/85 RP is a set of methods to measure and control the audio loudness of digital programming, including commercials.  This standard can be used by all broadcast television stations and pay-TV providers.”    And yup, listeners can file complaints to the FCC if a commercial is too loud. The CALM Act just regulates the loudness of commercials.

Non-Eurocentric countries have their own loudness standards, derived from the global ITU R B.S 1770. China’s standard for television broadcast is GY/T 282-2014; Japan’s is ARIB TR-B32; Australia’s and New Zealand’s is OP-29. Many European and South American countries, along with South Africa, use the EBU R-128 standard. There’s a link with a more comprehensive link at the end of this article, in the resources section.

Most clients you will mix for expect you, the sound designer or sound mixer, to abide by any one of these standards, depending on who is distributing it. (Apple, Spotify, Netflix, YouTube, broadcast, etc.) 

The Science Behind Loudness Measurements

Loudness is a measurement of human perception. If you have not experienced mixing with a loudness meter, you are (hopefully) paying attention to RMS, peak, or VU meters in your DAW or on your hardware. RMS (average level) and peak (loudest level) meters measure levels in decibels relative to full scale (dBFS). The numbers on those meters are based on the voltage of an audio signal. VU meters use a VU scale (where 0 VU is equal to +4 dBu), and like RMS and peak meters, are measuring the voltage of an audio signal.
Those measurements would work to measure loudness – if humans heard all frequencies in the audio spectrum at equal volume levels. But we don’t! Get familiar with the Fletcher-Munson Curve. It is a chart that shows, on average, how sensitive humans are to different frequencies. (Technically speaking, we all hear slightly differently from each other, but this is a solid basis.)

Humans need low frequencies to be cranked up in order to perceive them as the same volume as higher frequencies. And, sound coming from behind us is also weighed louder than sound in front of us. Perhaps it is an instinct that evolved with early humans. As animals, we are still on the lookout for predators that are sneaking up on us from behind.

Instead of measuring loudness in decibels (dB), we measure it in loudness units full scale (LUFS, or interchangeably, LKFS). LUFS measurements account for humans being less sensitive to low frequencies but more sensitive to sounds coming from behind them.

There are a couple more interesting things to know about how loudness meters work. We already mentioned how the EBU standard gates anything below 8 LUFS under the ungated measurement so the really quiet or silent parts do not skew the measurement of the whole mix (which would allow the loudest parts to be way too loud). Loudness standards also dictate the allowed dynamic range of a program (in LUFS). This is important so your audience does not have to tweak the volume to hear people during very quiet scenes, and it saves their ears from getting blasted by a World War Two bomb squadron or a kaiju if they had their stereo turned way up to hear a quiet conversation. (Though every sound designer and mixer knows that there will always be more sensitive listeners who will complain about a loud scene anyway.)

Terms

Here is a list of terms you will see on all loudness meters.

LUFS/LKFS – Loudness Units Full Scale (LKFS = K weighted, but they are effectively the same thing).

Weighting standards – When you mix to a loudness spec in LUFS, also know which standard you should use! The following are the most commonly used standards.

True Peak Max:  Bit of an explanation here. When you play audio in your DAW. you are hearing an analog reconstruction of digital audio data. Depending on how that audio data is decoded, the analog reconstruction might peak beyond the digital waveform. Those peaks are called inter-sample peaks. Inter-sample peaks will not be detected by a limiter or sample peak meter. But a True Peak Meter on a loudness meter will catch them. True peak is measured in dBTP.

Momentary loudness: Loudness at any given moment, for measuring the loudness of a section.

Long-term/ Integrated loudness: This is the average loudness of your mix.

Target Levels: What measurement in LUFS the mix should reach.

Range/LRA: Dynamic range, but in LUFS.  

How To Mix To Loudness Standards

Okay, you know the history, you are armed with the terminology…now what? First, let us talk about the consequences of not mixing to spec.

For every client, there are different devices at the distribution stage that decode your audio and play it out to the airwaves. Those devices have different specifications. The distributor will turn a mix-up or down to normalize the audio to their standards if the mix does not meet specifications. A couple of things happen as a result. One, loss of dynamic range. And, the quietest parts are still too quiet. If there are parts that are too loud, those parts will sound distorted and crushed due to compressed waveforms. The end result is a quiet mix, with no dynamics, with distortion.

To put mixing to loudness in practice, first, start with your ears. Mix what sounds good. Aim for intelligibility and consistency. Keep an eye on your RMS, Peak, or VU meters, but do not worry about LUFS yet.

Your second pass is when you mix to target  LUFS levels. Keep an eye on your loudness meter. I watch the momentary loudness reading because if I am consistently in the ballpark with momentary loudness, I will have a reliable integrated loudness reading and a dynamic range that is not too wide. Limiters can also be used to your advantage.

Then, bounce your mix. Bring the bounce into your session, select the clip, then open your loudness plugin and analyze the bounce. Your loudness plugin will give you a reading with the current specs for your bounce. (Caveat: I am using ProTools terminology. Check if your DAW has a feature similar to AudioSuite.) This also works great for analyzing sections of audio at a time while you are mixing.

Speaking of plugins, here are a few of the most used loudness meters. Insert one of these on your master track to measure your loudness.

Youlean Loudness Meter
This one is top of the list because it is FREE! It also has a cool feature where it shows a linear history of the loudness readings.

iZotope Insight
Insight is really cool. There are a lot of different views, including history and sound field views, and a spectrogram so you can see how different frequencies are being weighted. This plugin measures momentary loudness fast.




Waves WLM Meter

The Waves option may not have a bunch of flashy features like its iZotope competitor, but it does measure everything accurately and comes with an adjustable trim feature. The short-term loudness is accurate but does not bounce around as fast as Insight’s, which I actually prefer.

TC Electronic LMN Meter
I have not personally used this meter, but it looks like a great option for those of us mixing for 5.1 systems. And the radar display is pretty cool!

Wrapping Up: Making Art with Science

The science and history may be a little dry to research, but loudness mixing is an art form itself; Because if listeners have to constantly adjust volume, we are failing at our jobs of creating a distraction and hassle-free experience for our audience. Loudness standards go beyond a set of rules; they are an opportunity for audio engineers to use our scientific prowess to develop our work into a unifying experience.

Resources

First, big thanks to my editors (and fellow audio engineers) Jay Czys and Andie Huether.

The Loudness Standards (Measurement) – LUFS (Cheuks’ Blog)
https://cheuksblog.wordpress.com/2018/04/02/the-loudness-standards-measurement-lufs/#:~:text=Around%202007%2C%20an%20organization%20named,a%20value%20for%20the%20audio.

Loudness: Everything You Need to Know (Production Expert)
https://www.pro-tools-expert.com/production-expert-1/loudness-everything-you-need-to-know

Loud Commercials (The Federal Communications Commission)
https://www.fcc.gov/media/policy/loud-commercials

Loudness vs. True Peak: A Beginner’s Guide (NUGEN Audio)
https://nugenaudio.com/loudness-true-peak/

Worldwide Loudness Standards
https://www.rtw.com/en/blog/worldwide-loudness-delivery-standards.html

“Master” Mastering Workshop at The Bakery

Join SoundGirls for a Master Workshop on Mastering

Mastering Workshop with Eric Boulanger & Jett Galindo

Vinyl Mastering with Peter Hewitt-Dutton

Mastering & The Music Business – Q&A with Jaymes Quirino, Eric Boulanger, Jett Galindo, and Peter Hewitt-Dutton.

Mastering w/ Piper Payne – May 11 – Oakland

SoundGirls is thrilled to host Mastering with Piper Payne

Workshop will focus on what you need to know to prepare tracks for Mastering. Plus the critical listening skills you need to work as a Mastering Engineer.

Mastering involves preparing your song for distribution. Mastering requires a unique set of skills and equipment. The Mastering process is as crucial recording and mixing; Piper will share her knowledge on Mastering with us.

  • May 11
  • 1 pm to 3 pm
  • Neato Mastering – Oakland, CA
  • Seating is limited to 12 people so sign up today.
  • Register Here

 

 

Anna Frick – Being Fed by the Universe

Mastering Engineer at Airshow Anna Frick got her start in high school producing an album for a friend that was a singer-songwriter. She had no idea what a producer did or what the job responsibilities were, but they ended up recording and producing an album, that they gave to their friends and families. Anna would take the album with her to college.

While music was not a focus while Anna was growing up, it was definitely present. Anna remembers playing records on her dad’s turntable, making mixtapes off the radio, recording sounds with a Fisher-Price tape recorder. It was when she attended a show that she sat behind the soundboard, and she became captivated by all the knobs, buttons, and faders. “It looked like a maze of control and options, and I wanted to know how it all worked.” Producing the album for her friend sparked her passion and led Anna on a path to go into audio.

Her parents were aware and supportive of Anna’s decision to pursue audio as a career path. At the same time, Anna did not what exactly she wanted to pursue or how to go about it. “ I loved the engineering side, but I really didn’t see a clear path to that.” Not attending college was not an option, and her parents convinced her to study business, which she did for the first year, this was frustrating and ultimately unsuccessful for Anna. At this point, Anna was determined to find a degree that would allow her to work in music. Then she discovered that the University of Colorado Denver offered audio and music business degrees, and it was only an hour away from home.  It all started to make sense. She studied both audio engineering and music business.

After graduating with a bachelor’s degree in Music Industry Studies from the University of Colorado at Denver, she took the first job she could find, it was with a booking agency, and turned out not to be for Anna. On the upside though, this is where she would meet her husband. She would continue to take jobs on the business side of the industry and become more and more jaded, “Audio was constantly on my mind, but I didn’t know how to get my foot in the door at a studio while still being able to pay my bills.” Eventually, a few opportunities to work on the audio side would be offered to her.

She spent time as a “mastering” intern for an internet startup and then would work for several years for a spirituality and wellness audiobook publishing company. “That was interesting from a content perspective, for sure. I tried to get my hands on as much hands-on audio work as I could (I was the Studio Assistant), but increasingly my job duties became more and more loaded with traffic management (managing the deadlines). But I became really good at editing really long segments of room tone.”

Each one of these built upon each other and then the opportunity to work at Airshow popped up, and she took it.

“I never thought I’d end up in mastering, but here I am. The universe seems to feed me what I need, I guess, because mastering fits me quite well, I think.”

Anna has now been working in professional audio for over a decade, and at Airshow since 2010, a boutique mastering studio that was started over 35 years ago, by David Glasser. Originally based in Springfield, VA, Airshow relocated to Boulder, Colorado in the 90s with a staff of five engineers, one assistant engineer, and a studio manager. Anna started as an assistant engineer and worked her way up to full-time mastering and restoration. In 2016, Airshow moved once again to a new location up in the foothills above Boulder. Currently, Anna is currently one of the two mastering engineers on the roster. Up until 2018, there was a second studio in Takoma Park, MD, run by Charlie Pilzer, that studio is Tonal Park and offers the full range – recording, mixing and mastering. Anna says “the move for us to the foothills and splitting from the east coast studio signified a refocusing of the company back to just mastering and restoration services.”

Anna loves taking an album across the finish line. Finding the little touches that make a song or an album shine; bringing what the artist has envisioned to fruition. “There’s also an OCD part of me that wants to make sure that everything is absolutely correct and sonically at its best before it goes out into the world. It’s a combination of pulling together all the details while maintaining a bigger picture.” The drawbacks for Anna are being overly critical of her work, which causes her to doubt her ear. She has learned “I just need to step away for a minute, take a breath, freshen my ear and perspective and then dive back in anew. That’s a hard to practice when there are hard deadlines, but ultimately I know that’s what’s going to get the best outcome.”

One of Anna’s favorite projects was a two-volume box set,  ‘The Rise and Fall of Paramount Records’ (Third Man/Revenant).

“It was such an immense amount of material (1,600 songs) that Dave Glasser and I tag-teamed everything. I think we did about three to four passes on each song before all was said and done with restoration, mastering, quality-check and final encoding and metadata. It took us about six months per volume. But the music is so cool. If you don’t know the story, Paramount was this record label from 1917-32 started by a furniture company and they kind of accidentally recorded the history of the blues.

A project she is proud of is Glee, working as the second engineer to the late Dominick Maita on all the releases. She worked under an aggressive schedule with top-notch production, and she found herself as the last ear on everything before it went out into the world. Anna also worked as the project manager for Naropa Institute archives. An immense project that took over two years with four transfer techs to transfer 4,300 cassette recordings. The archive included over 1,000 hours of Allen Ginsberg reading his own works and teaching classes.

Anna has learned many lessons along the way and believes it is important to not put your faith in people that do not deserve it. People who you think that will further your career but in the end waste your time. She has come to realize that you should never sacrifice your self-respect to work in the industry, instead focus on building your self-confidence.

Technically, she learned to master by listening, on headphones then in the studio. When she was not in a session, she would sit with Dominick Maita or Dave Glasser turning one knob one click at a time and training her ears.

“I’d pull up one of Dave’s projects and master it myself and compare it with Dave’s master, and then we’d discuss our approaches. One time early on he even said to me “I think I like yours better! Or I’d try to match his master and then compare my settings to his recalls, taking time understanding how each piece of gear can be used or used together. Dom taught me to constantly ask if I’m making it better or worse with every move I make. That becomes a mantra. It’s natural to want to “leave your mark” on a mix, but that’s doing the music a disservice. It’s not about making it sound like I mastered it. It’s making it sound the way the artist wants it to sound. So leaving my ego at the door is one of the biggest lessons I’ve learned.”

Anna’s long-term goals are to continue to learn and grow as an engineer and to evolve with the technology. “This industry can be so fickle that I think I stopped setting goals and started focusing on keeping my head down with my work and keeping my eyes up for opportunities. I didn’t expect to fall into mastering the way that I did, but I love it, and I want to continue pushing the envelope. The new technologies coming out (like MQA) are exciting, and my geeky brain is itching to see what lies over the horizon when it comes to pushing better quality music to music fans. I’d love to continue to be a part of that exploration.” She also worries about running out of work, being undercut by bedroom producers and having to undervalue herself. She hopes that quality will continue to win out.

Advice you have for other women and young women who wish to enter the field?

Ask questions. Don’t feel like you’re not a part of the conversation, force your way in by asking questions. No job is too small – when I started at Airshow, I was lowest on the totem pole, and so it was my job to take out the trash each night – just do it and don’t complain. Don’t devalue your skills, but also make sure your skills are strategic and thought out. And then question them once in a while. I constantly still check my work in my car on the way home – I call it the “Self-Doubtmobile.” Remember that interviewing for a job is a two-way street: while they are evaluating whether you are a good fit for them, make sure you’re evaluating them under the same premise – are they a good fit for you?”

What if any obstacles or barriers have you faced?

I’ve been really fortunate to have found mentors that have given me the opportunity to learn, explore, fail, and succeed beyond the stereotype of my gender. I think that was always the hardest part about being a female in this business – the assumption that I was someone’s girlfriend and not someone myself.

How have you dealt with them?

Fighting that stereotype required me to speak up in situations where I have been ignored, like when a group of (male) engineers starts talking gear or technology. I search for questions I can ask or insight I can add, and I force my way into conversations to “prove” that I’m not just someone’s girlfriend. My husband helps too – he works in live music but not at all on the technical side so when someone starts talking tech with him, he puts his hand up and says “I have no idea what you’re talking about, let me get my wife to translate.”

Must have skills?

Finding better, more efficient ways to do things. In many of my jobs (including my current one), I have hated the CRM / database where we keep all of our client, project and calendar info. Instead of complaining, I would build us a new one using FileMaker Pro – a program I learned by trial and error over the years. My skills with that one program have proved invaluable in so many ways. The one we use at Airshow has vastly improved our client relations, archiving methods and marketing agenda. The ability to question your own methods, to rethink your way of doing things every once in a while can vastly improve your audio skills. I surprise myself sometimes by thinking outside of the box to solve one problem, and that sometimes leads to me changing my workflow because of it. If you think the answer to a question is “No,” figure out why and find a way to change that.

Do you ever feel pressure to be more technical or anything else than your male counterparts?

I certainly feel the pressure to be more technical and have a better understanding of things than my male counterparts. It gets the attention quite often that demands respect. At this point in my career, I feel like I’ve earned that respect, but since the industry changes so quickly, I don’t rest on my laurels. It’s a constant quest to keep up. At the same time though, I understand that to have the technical knowledge means I have to listen to those around me, admit when I don’t know something and ask questions. Being a know-it-all is pompous and doesn’t help the conversation. There has to be a collective intelligence that keeps audio engineering churning forward, regardless of gender. And that’s exciting – collaboratively solving problems.

Is there anything about paying your dues you wish you would have paid more attention to that came back to haunt you later in your career?

I’m an introvert, so when I was in college, I didn’t understand the value of networking. Audio at that point was purely an academic pursuit, but it’s not like other industries where you apply to jobs after college, and you are just on your way. Also, in my first semester, then ran us through kind of an electrical engineering crash course. I wish I would have paid more attention there.

Anna on Mastering

How is Mastering different from recording or mixing?

Recording is like collecting all the pieces that are going to make the final product. It’s like when you’re cooking; you go for the high-quality ingredients because that basis affects the result. It’s forward-looking. Mixing is treating those ingredients with care and respect, but also with balance and precision. You don’t want to overwork the dough, but it’s got to be mixed well, or it won’t bake. Mastering is like the final plating – the ingredients have come together to form something beautiful as well as tasty and satisfying. So mastering is looking backward at all the elements and making sure they all have been assembled well, then looking forward to the audience. It’s the connecting point between the artist’s vision and the audience.

How closely do you work with the artists in Mastering?

It depends on the situation. Some artists are very hands-off – quite often when it comes to mastering, they’ve had their heads in the process so long that they’re either over it and ready for their next project or they’re doubting their decisions and want someone they trust to take the wheel. Other times, the artist is sitting right next to me at the desk, and I’m conferring with them on every choice I’m making. A mastering engineer’s biggest strength comes in knowing how to communicate with an artist on their level and translating what they want to the mix. Sometimes that’s technical, and sometimes it’s much less concrete. Just a few weeks ago I was working on revisions for two projects – one the client was very abstract in what she wanted “a little more open here, a little wider lens there,” and the other client was giving me very specific notes “a slight dip at 660 here, two more seconds in between here.”

What is your thought process of Mastering?

The first thought is always What are my client’s goals? Genre, format, concerns with the mix, flow, those kinds of things. Next, it’s What are the problems in the mix – let’s fix those first. Then it’s Where are the diamonds – let’s make those sparkle. All of these things inform the loudness – which is the target I keep in the back of my mind while I’m processing all of the above.

How long does a typical project take?

In terms of actual hours, it takes me four to six hours to master a full-length album. But then it goes out to the client for approval and once approved, we’ll prep the final master – quality-checking it and cutting any additional masters (LP, high-res, MQA, etc.). I’d say a very tight turnaround for a project would be two or three days total.

How does the process for mastering for different formats ( iTunes, vinyl, surround, etc.) differ?

I try to understand all the formats needed before I start mastering. That way I can make my mastering decisions working towards those. For example, if I know the project is also going to vinyl, I might take a lighter touch on the low end so I don’t have to re-EQ for the vinyl master or steer very clear of using a limiter (I rarely use one these days anyways) and use different techniques to get the loudness I want. Or I might take into account the inner grooves for the dynamic flow of the album sequence. For Mastered for iTunes, it’s safest to stay with a -1.0dB ceiling, so I’ll shoot for that – which I’ve been doing just out of principle more and more lately. Before I used to shoot for -.2dB. I guess I’m saying that I try not to use different processes for different formats and try to keep all the formats within a range suitable for all (if I can help it).

Would you master a production separately for each format?

Certainly knowing the character aspects of each format is very important. For example, I recently worked on a project that was going straight to cassette. Knowing that the tape would inherently dull out the sibilants a touch, and there would be a noise floor added, I aimed to keep the master crisp and clean.

What formal training or education would you recommend?

I think a solid understanding of electrical engineering is important. Also, knowing computer science and some programming skills will keep you in the loop in the rapidly changing digital audio environment.

As far as whether you get your education on the job or in a classroom, I think that depends on the person. I’m good at school, and I like it, so naturally, that path worked for me.

Is it necessary to be well versed in recording and mixing before working in mastering?

I would say yes, despite my career arc. I’ve had to backtrack my knowledge in those areas to better serve my clients because I don’t have nearly as much experience as most mastering engineers in recording and mixing. But when I get a mix in, and something isn’t right about it, I need to help identify what it is that’s wrong – was it the space where the drums were recorded? Or maybe it’s treatment of the vocal’s reverb that’s overwhelming the mix.

There’s no substitute for experience. It’s certainly not going to hurt to get as much experience and knowledge as possible in those areas. I’ve yet to meet someone who has too much knowledge or whose brain has reached capacity. Soak everything in.

What are your favorite plugins or equipment?

I’ve got so many tools at my disposal, and they all serve a purpose. The API 2500 and Fairman compressors have been my go-to’s recently. I often use compressors as EQ, not so much for loudness, so those two compressors both offer up unique flavors that work well. As far as plugins go, I don’t use too many, but the Oxford Inflator is almost always in my chain and Ozone is my problem-solver in many cases. For restoration, it’s iZotope all the way and some extra touch by soundBlade’s NoNoise.

Where is mastering technology heading?

I could say that it’s heading more and more in-the-box because plugins are sounding better with each iteration. I’m certainly using more plugins, but my go-to is always my outboard gear. That could change and it probably will. I’m not ready for that quite yet, though.

I think the biggest leap in my ears has got to be MQA (http://www.mqa.co.uk/). For years we have been hoping that music fans will want to pay for higher quality audio. But that’s simply unrealistic. Music is becoming more and more a passive substance; it’s in the background, it’s a way to escape from reality, while still being present in the situation. I always go to the image of someone listening to music on earbuds while riding the subway. You think that person cares if it’s 96/24? No way. So you can’t expect that person to pay for 96/24 if they don’t understand it and they don’t care to. The best we can hope for is to provide them with dynamic, higher quality audio without having to educate them on why that’s important. That’s what MQA provides. Suddenly, 192/24 is stream-able, without the need for unrealistic bandwidth or consumer buy-in. And also, it sounds incredible.

The flip side to that is the resurgence of vinyl. That is engaging music fans and creating a deeper connection with music albums – they’re complete works instead of a collection of songs, which is contrary to the way music has been headed since iTunes was introduced. I’d love to see artists continue to lean into the vinyl format. The technology we’re using to press records is decades old, so I think there will be some cool improvements in that world.

When Music and Science Collide – Darcy Proper

 

Darcy Proper became the first woman engineer to win the GRAMMY for the Best Surround Sound Album category in 2008 for Donald Fagen’s “Morph the Cat” album. Darcy not only achieved these despite being a minority in her field, but she also accomplished these while she lived thousands of miles away from the center of the American music scene. Unlike many engineers based in New York or Hollywood, Darcy Proper’s mastering headquarters was located in Belgium and The Netherlands for three of her four Grammy wins. She has just recently returned to the U.S. and is currently based in central New York.

Studies have shown that there are less than 10% of women working in the audio engineering field. With the world of sound encompassing a vastly wide array of disciplines, this could range from working in a commercial studio as a recording engineer, doing post-production for film/TV, to touring with artists as a live sound reinforcement engineer, among others. Not often discussed, however, is this small specialized field called Mastering.

Working within the confines of an acoustically precise studio, fitted with top-of-the-line monitoring speakers ranging from stereo to a 5.1 surround setup (or more), mastering engineers are responsible for the final crucial step in the audio post-production process. Often considered an elusive discipline, mastering is distinctly nuanced in both the technical and creative aspect of sound. With this–coupled with the low women-in-audio statistic–one can say that women in mastering may be deemed as unicorns–a rarity in an already male-dominated career path.

This, however, did not prevent mastering engineer Darcy Proper from winning multiple GRAMMY awards in various engineering categories (3 wins & 9 nominations to be exact). Most notably, Darcy Proper became the first female engineer to win the GRAMMY for the Best Surround Sound Album category in 2008 for Donald Fagen’s “Morph the Cat” album. Darcy not only achieved these despite being a minority in her field, she accomplished these while she lived thousands of miles away from the center of the American music scene. Unlike many engineers who are based in New York or Hollywood, Darcy Proper’s current mastering headquarters is located in the Netherlands at Wisseloord Studios.

One may ask how Darcy Proper ever got into the world of mastering in the first place. Here we take a rare glimpse into the world of mastering engineers as seen through Darcy Proper’s own experiences, from her beginnings to the present day.

When music and science collide

Like many sound engineers, Darcy grew up with a passion for music. Wanting to be surrounded by it as much as she could, Darcy spent her childhood in a small town in upstate New York performing with the church and school choirs in addition to her school’s concert band and jazz ensemble. But unlike many aspiring performers, Darcy didn’t yearn for the spotlight. Instead, she preferred to remain in the background with the ensemble, where her stage fright couldn’t get in the way of her love for performing.

Darcy had the makings of a mastering engineer even in her early childhood years, as she would often go through her parents’ entire record collection just listening to music with her headphones all day. “A quick escape from reality”, Darcy shares.

Furthermore, Darcy has always taken pride in her love for learning. Consistently excelling in academics, she was an avid bookworm with a knack for both math and science. This love for learning and music finally came head-to-head when her school hosted a local fundraising concert featuring student-led rock bands. It was during this fundraising concert at the age of 14 when she encountered her first mixing desk–a 12-channel Soundcraft used to run PA for the show. Darcy found that modest mixing board fascinating and it was the catalyst that prompted her to explore this seemingly uncharted world of “audio engineering”. In short, she was hooked and the rest became history.

The journey begins

Knowing full well that she wanted to pursue audio engineering in college, Darcy narrowed her search down to a choice between two schools: Fredonia State University of New York, or New York University (NYU). Fredonia because it offered one of the oldest Sound Recording Technology programs in the state, and NYU because although it had a younger music technology program compared to Fredonia’s, it was situated right in the heart of Manhattan.

Growing up in a small town outside of New York City, Darcy was attracted to life in the Big Apple, much to the dismay of her parents who forbade her from going there to attend NYU. Though her hometown was only a few hours away, it wasn’t unusual for people living there to have never visited the city. To Darcy’s family, New York City was simply an “other”–a gritty foreign place that’s not suitable for a young college student.

Fortunately for Darcy, she was awarded a generous scholarship to pursue her audio engineering studies at NYU. The scholarship easily outweighed the savings of attending college in Fredonia. Ultimately, this was what allowed her to move to New York City and start studying in NYU’s Music Business & Technology program.

Attending NYU’s Music Technology program

When Darcy began her studies in NYU’s Music Technology program at the age of 17, the program admitted a total of roughly 150 students, with only three of them being women. Despite this large gender gap, Darcy did not feel she was treated any differently.

“It didn’t cross my mind [that I was different]. This was something I wanted to do, it was possible to do it, and so I did it…I had more of an issue with my parents not wanting me to go to NYU just because of where it was located. For me, then, that was a bigger hurdle to overcome.”

Starting out with a blank slate going into the Music Technology program, Darcy absorbed all the information she could get her hands on. At this point, Darcy wasn’t aware of all the possible career paths in sound. Being most familiar with live sound reinforcement, she took on a part-time job as an assistant to a live sound engineer. She would assist in shows held in NYU and around various venues in the New York/New Jersey area. Darcy thought then that live sound would be the career path for her. But it didn’t take long for her to discover other career possibilities in sound that seemed to suit her better.

Entering the real world

Upon leaving the academe, Darcy landed her first job as an Assistant Studio Maintenance Technician for Sound Works on West 54th Street. At this point in her career, it finally dawned on her how there truly were not very many women in the audio engineering workforce. But despite the low numbers, the few women Darcy did meet all seemed to do very well in their field.

Being one of the few female sound engineers at this time, Darcy was fortunate enough to have not faced discrimination on a daily basis. She attributes this to several factors, including:

“The low point of the totem pole doesn’t discriminate.”

To Darcy, we all have to start at the beginning. And while you’re at the low end of this totem pole, you’re simply so busy trying to figure out what you’re doing, there isn’t a lot of time to dwell on grander issues besides doing the job well. Darcy was too determined to do her best and was so focused on making it through the day without doing anything stupid (not always successfully, she adds), that this helped thwart any concern of hers about people’s criticisms.

“I was lucky enough to end up in places where my colleagues and employers didn’t have an issue with [my gender].  I suppose if they had, they wouldn’t have hired me in the first place.  In any case, when you’re the “newbie,” it’s important to remember that, for the most part, if someone criticizes your work or asks you to fetch coffee, or clean toilets, or whatever, it’s generally because you’re the newbie – you’re young, inexperienced, have a lot to learn about the job.  The fact is, the mundane tasks fall to the low person on the totem pole.  Gender discrimination certainly does exist, but when you’re new, it’s important not to confuse constructive criticism and “paying your dues” with gender bias.  You’ll waste a lot of energy that could have been better spent learning and enjoying the job.”

Darcy is keen to observe how the music industry seems to be a generally more open-minded community when it comes to gender roles in the workforce. And not just with gender. In fact, Darcy feels that there is tolerance in many respects–from religious affiliation to race to sexual orientation. Truly creative people tend to not be close-minded, and it’s this supportive community that gave Darcy the atmosphere necessary to thrive in a male-dominated workplace.

It wasn’t always a walk in the park, however. Although not too serious, Darcy has encountered her share of unpleasant experiences on the job. In one instance during her early live sound days, a band manager refused to acknowledge her as the “sound man” and demanded to work with “a man” on the day of the show. She took control of the situation by gracefully yet matter-of-factly pointing out that if she left, they wouldn’t have a sound system. And with the band on her side, the gig went smoothly afterward.

There were moments when people were surprised that their assistant or sound engineer was a woman, but it was often an honest surprise reaction with no negative intent. However, on the rare occasions when a client would make a pass at her, she was quick to shut down any advances. Particularly for these delicate situations, Darcy believes in the value of a subtle, graceful exit in the interest of keeping the work atmosphere relaxed and professional.

“I found it important in those situations that you give the guy a way to keep his pride (and ego) intact. I generally used the excuse that I would be fired if I got involved romantically with a client and that I was flattered, but really wanted to keep my job. Receiving this sort of unwanted attention is a fact of life which can be intensified by a studio setting. You kinda have to figure it out how you’re going to handle it [along the way].”

Based on her experience, Darcy feels it was easier to take control of these situations in a studio environment as opposed to being on location. Therefore, she has a tremendous amount of respect for women in live sound who may have to cope with these situations more often in a much more stressful environment.  At the end of the day, what’s kept Darcy going is the determination to do a good job every step of the way and to not spend too much time focusing on the difference between herself and her colleagues.

The road to mastering

 

© Katja Rupp

Typical with many mastering engineers in the industry, Darcy didn’t become one overnight. For her, it started with a gradual transition from being a studio maintenance technician in Sound Works to working as a QC (Quality Control) Engineer at Sony Classical in New York. Knowing that Sony Classical was looking for an engineer that could learn Sonic Solutions, she jumped at that opportunity and became adept at operating the DAW. Known mostly for its great crossfading capabilities, Sonic Solutions was the mastering platform of choice for classical music back then.

As part of her QC work in Sony Classical, Darcy relied heavily on her adept listening skills and attention to detail. Her work entailed listening to multiple production copies of a master, many times over, to ensure that no technical errors made it past the final production stage and into the final product.

This might sound like an arduous task to the average person, but Darcy enjoyed it. because it meant the opportunity to listen to the works of many engineers and in a wide variety of genres. The discipline she gained from years of critical listening would continue to benefit her for years to come.

It didn’t take long for her to finally take the mastering seat, beginning with album reissues. Working alongside a producer who, while very technically adept, wasn’t interested in making the leap to digital audio workstations.  Darcy stepped in and took on a sort of assistant mastering engineer role. This led to working with other less technical clients on reissues of historic pop standards (Tony Bennett, Frank Sinatra, to name a few), and several Broadway cast recordings.

Ultimately, Darcy’s engineering credits expanded beyond the classical genre, eventually outgrowing her original mastering toolset that was more equipped for classical music. She decided to make the official jump to joining the ranks of the mastering team at Sony, rather than remaining in the classical department. Darcy continued her ever-growing work on album reissues, while at the same time, learning to expand her workflow to include high resolution surround mastering. Surround sound was slowly becoming part of the music scene. Not minding the extra channels to work with, and loving the surround listening experience, Darcy took on this challenge and mastered it.

In late 2005, Galaxy Studios, a renowned studio in Belgium, was looking for a mastering engineer and was eager to hire Darcy for the coveted position. Being rooted in New York, working anywhere else was something that did not initially occur to Darcy. But due to a personal crisis at the time, the offer to work abroad as a mastering engineer came at an opportune moment. She took the job with the intention of working in Belgium for a few years and then returning back to the US, but so often happens, fate had other plans.  Along the way, she met her eventual future husband, renowned Dutch recording & mixing engineer, Ronald Prent, and her stay in Europe was extended.

After five years at Galaxy Studios, Darcy moved to Holland and together with Ronald, they played a crucial role in the rebuilding of Wisseloord Studios in the Netherlands. Darcy has continued to achieve success basing her mastering work there and staking her claim as being one of the leading experts in surround sound mastering.

Demystifying mastering

 

Guided tour through the new Wisseloord Studios, Hilversum, Holland, The Netherlands with Joey DeMaio (Manowar) on March 12, 2012
Photographer: Klaus Bergmann | imBlickFeld.de for Magic Circle Music

One of the more common misconceptions about mastering is the focus on gear more than the ears, the art of critical listening and the artist’s intention. A crucial part of mastering is maintaining fidelity in one’s signal chain. The more gear you put in your chain, the more you potentially increase the distance between the artist and the listener. Therefore, it’s important to have a specific reason to add a piece of new gear to the mastering chain. Ultimately, the objective to use as many cool tools as possible. The goal is to deliver the artist’s message across to the listener the best way possible. And for that, less is often more.

“I’m not so much a gearhead. I’m fascinated with gear because it gets you from one place to another. But being a serious gearhead shifts your focus. Musicians don’t sit behind their instruments and think about how they play them. They think about the music they want to create, the note they want to play, and through years of long practice and intuition, it just happens. Of course, you want the right instrument to get the sound that you want and you spend the necessary time to maintain the instrument. In my opinion, this is what gear is for an audio engineer. It’s your instrument. Gear is not the focus, but the means to an end. Using your gear to achieve the sound you are looking for becomes as intuitive as a musician playing the desired/right notes on his/her instrument.”

Darcy continues to innovate in the world of mastering. Many of her most recent projects involved mastering work with height channels in various immersive audio formats. Asking her about recent innovations on cloud-based automated mastering services, Darcy believes that although their existence is logical with the current technology, there are nuances that the human element can provide that can’t be replaced with automated services.  Music is emotion, and it takes a human being to understand and convey that emotion to the listener.

Though mastering remains one of the less common career paths in the audio engineering world, Darcy remains grateful to have been given the opportunity to work and thrive in this field. As an avid listener, she enjoys the variety of music she gets to work with as a mastering engineer. It changes from one day to the next and it forces her to approach each project with fresh ears and a fresh perspective. And with each fresh perspective, the learning never ends.

“At first, I thought it was my ‘job’ to fix things to a certain extent. I thought that was my purpose.  Now, I focus more on what seems unique and special about [the music] and how I can bring it forward. I focus on the positive things and enhancing those naturally minimizes the flaws. This approach allows me to be open and ready for new and unusual kinds of sounds and characters. And when you’re always listening to what’s special about the music you’re working on, that’s a nice place to be.”

More on Darcy

Preparing your music for mastering by Darcy Proper

Darcy Proper on the changing perception of mastering in the industry

First Time Mastering Your Music? 17 Tips from Industry Pros

Find More Profiles on The Five Percent

Profiles of Women in Audio

Everything You Need To Know About the Vinyl Cutting Process

In these days of digitized media, many music lovers have pivoted back to vinyl records. Whether it’s because one prefers the “warmness” of their sound as opposed to digital, or if it’s simply the desire to have something tangible, vinyl is making a comeback. But how are they created? The process is an elaborate one and requires great expertise and care, along with specialized machinery.

Lacquering

To start, a master record has to be created. These consist of polished aluminum discs which are coated in an acetate lacquer. Once the lacquer dries, each disc gets inspected for imperfections, with the rejects getting recycled. Those that pass scrutiny are given a plastic edging and a hole in center along with a plastic spacer to keep each lacquered disc separate once stacked. When enough perfectly blank master discs have been created, they are sent to a studio.

Cutting

At the studio, a specialized engineer will use a machine called a lathe that will etch the recorded sound into the lacquered disc. However, some companies prefer having the sound etched into a copper plate rather than acetate lacquer. This is called Direct Metal Mastering (DMM). Once the engineer has made the necessary adjustments on the lathe, they cut the recording into the master disc. This is done for each side of the record.

Plating

These master discs are then taken to a facility where they are prepared for plating. The discs are sprayed with tin chloride followed by a coating of liquid silver to make the surface conduct electricity. A copper DMM disc doesn’t require a silver coating because its surface is already conductive. Once silver is applied, the rotating discs are immersed into an electrified water bath with dissolved nickel. The nickel fills in the grooves of the silver side of the master disc, creating a perfect metallic negative, or a stamper disc, which is used to press the vinyl. These are separated from the lacquered master discs.

Pressing

Stampers produce about 1500 copies before wearing out. For producing more copies, the first nickel layer on the master is covered with plastic, re-sprayed with silver, and lowered again into the nickel bath creating a second stamper. While this method allows for more copies to be made, records made with the second stamper have poorer sound quality. Using a special viewfinder, the center of the stamper is found and a hole punched through it. Its edges must also be trimmed using a cutting wheel before it can be used to press vinyl.

Once prepared, each stamper is set into a press that applies 100 tons of pressure at super-heated temperatures onto vinyl patties called biscuits. The biscuit is pressed thin and evenly with the stamper pressing grooves into the heated vinyl, thus creating a record. A poly-carbonate is added which allows it to press easier and gives the records their black color. Finally, the pressed records are cooled and sent to a trimming table to smooth its edges before being packaged and sent to music fans worldwide.

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Jessica Kane is a music connoisseur and an avid record collector. She currently writes for SoundStage Direct, her go-to place for all turntables and vinyl equipment, including Rock Vinyls.

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